Tuesday, June 12, 2012

Game Design Log - Entry #14 - Final

Got the highscore stuff done. When you land successfully, if you beat the best time, it says "New highscore!". If you didn't, it shows you what the best time is. Either way, it shows you your time.

This isn't exactly fair, though, as the random terrain generation lets you just keep going until you get one that's straight down and not very far from your starting point. But, it'll work.

The code is at http://code.meldaire.net/lunarlander. I don't have the current version up at the moment, but when I get home, I'll make sure and push it up there.

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