Saturday, February 11, 2012

Light Strike: A Breakdown, Part 2

So it turns out that I ended up getting some of the other Light Strike accessories. While cleaning out the local stores of the targets(We figured that at $4, the parts in them would probably make them good for mod fodder), we saw the "Intelligent Targeting System" for a whole $4.50 and picked up a pair of them. These will probably become something interesting down the road, though they're going to be fun building a new board for... These things are crazy on the inside.

But anyways. This device is intended to add some variety to the gameplay. It can be set to one of three modes, Sentry, Bomb, or Medic.

Each of these modes starts out about the same. You pick the mode with a three-position switch, and turn the device on with another. At this point, the device is on in the mode you picked. If any one team shoots the device five times in succession, it becomes captured for whichever team shot it those fives times, with varying effects depending on the mode.

In medic mode, after you capture it, every time you shoot it after that will cause any teammates in the device's cone of fire to gain health. In bomb mode, shooting it after you've captured it will, after a short countdown to "arm" the bomb, cause the device to spin and shoot anybody that is not on the team that has captured it for a short time. In sentry mode, after you have shot it the fifth time, it will start spinning and shooting at anybody not on the team that captured it. Any opposing team can shoot it four times to make it neutral again, and then shoot it another five times to capture it for their team.

In addition to the mode and power switches, there's a volume switch, a rotation speed switch, and a button. The two switches should be rather self-explanatory, and the button lets you choose whether the device is always rotating, or only in the cases mentioned before.

All in all, this is a neat little device. It'd be neat to have the sentry mode set up in your base from the get-go, guarding a flag... Though I think at that point, it would devolve into more of a "Flush out the people keeping the sentry active" than anything else... This might get turned into a sentry for LTTO, once the new gear comes out, since they're bringing back IFF beacons(And with a vengeance this time!)...

I'll probably have info on the signals it sends later.

No comments:

Post a Comment